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AI Insights · Timothy · April 2022

Top 5 Gacha Games on Android in Saudi Arabia: Q1 2022 Performance

In Q1 2022, the top 5 Gacha games on Android in Saudi Arabia saw varying trends in downloads, revenue, and active users. Discover which games led the charts and their performance metrics.

Top 5 Gacha Games on Android in Saudi Arabia: Q1 2022 Performance

Throughout the first quarter of 2022, the top 5 Gacha games on Android in Saudi Arabia showcased diverse performance trends in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, reveals intriguing insights into the popularity and financial success of these games.

8 Ball Pool from Miniclip.com experienced a fluctuating yet generally stable performance. Weekly revenue saw a peak at approximately $18K at the end of December 2021, with a noticeable dip to around $6.7K in mid-February, before recovering to approximately $14K by the end of March. Downloads peaked in mid-January at 22.8K and showed a slight decline to 13.4K in the week of March 21. Active users remained relatively high, starting at 501K and ending the quarter at around 458K.

Head Ball 2 - Online Soccer by Masomo Gaming saw modest revenue fluctuations. Weekly revenue began at $2K in late December and dropped to about $700 in mid-January, stabilizing around $1K by the end of March. Downloads peaked significantly in the last week of March at 21.7K, while active users saw a considerable increase from 120K at the beginning of the quarter to 141K by the end of March.

Asphalt 8 - Car Racing Game from Gameloft SE had a relatively low but consistent revenue stream. Weekly revenue fluctuated between $200 to $400. Downloads showed a peak in late January at 10.4K and a steady decline to around 6.8K by the end of March. Active users started at 25K and saw a slight decline, ending the quarter at about 21.5K.

ONE PIECE Bounty Rush by Bandai Namco Entertainment Inc. had a notable revenue performance, starting at $12.7K in late December and peaking at approximately $14.6K by the end of January. Revenue showed a downward trend through February and March, ending at around $7.2K. Downloads were relatively stable, peaking at 7.6K in early February and declining to about 4.4K by the end of March. Active users remained steady around 38K to 43K throughout the quarter.

Finally, Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. demonstrated strong revenue figures, starting at $14.8K and peaking at approximately $22.8K in late January. Downloads peaked at 12.9K in early January, with a gradual decline to about 3K by the end of March. Active users fluctuated slightly, beginning at 56.3K and ending the quarter at around 56.3K.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022